Dead Space Remake is apparently going to need a little more time to get those jump scares ready, but in the meantime, the team shows off their progress and how they will make the game scary with creepy audio design.
This showcase will focus on the studio’s philosophy for taking Dead Space’s award-winning audio design to the next level by bringing the game to today’s generation of platforms and the new Frostbite engine while continuing to remain faithful to the iconic atmosphere, mood, and sounds you know and love.
Join creative Director Roman Campos-Oriola, Senior Producer Philippe Ducharme, and Audio Director Olivier Asselin, alongside special guest Jack Pattillo, who will be take you through an in-depth look at what the team is improving and updating in the audio design. Learn more about the:
The A.L.I.V.E. System – your first chance to hear how the system that controls Isaac’s heart rate, breathing, and dialogue delivery will sound
Audio Occlusion – how audio levels will be controlled through different materials and surfaces as well as projected audio down hallways
Weapons – listen to both the original Plasma Cutter and the Pulse Rifle and the updates to these iconic sounds
4:04 Audio Pillars
8:50 Occlusion and Obstruction
19:52 Weapon Sound Design
28:12 Taking a look at Issac’s Breathing and Heartbeat in the Original Dead Space
36:01 – The A.L.I.V.E. System