NO MAN’S SKY | NEXT | UPDATE V1.57


NO MAN’S SKY | NEXT | UPDATE V1.57 patch notes
Bug fixes:

Fixed an issue that prevented planets from being added to the Discovery timeline when exiting certain ship models
Fixed an issue that prevented players from using the Pulse Engine to escape between waves of Sentinel space fighters
Fixed an issue that could cause base NPC workers to become unresponsive after moving / deleting your base
Substantially increased the length of time fuel lasts in the hydroponic trays
Prevented an occasional crash on Xbox One X in scenes with a high node count
Fixed a crash related to creatures
Fixed a crash related to terrain generation
Fix for an issue with PC shader compilation when the game is first booted which would occasionally result in a crash
Various performance improvements
Various improvements to load times (approximately 5-10% improvement to warp times, 30% improvement to initial game load)
Fixed an issue that incorrectly limited the number of storage containers that could be built on the freighter
Fixed an issue that could prevent construction in the freighter base
Fixed an issue that could cause the ‘Nearby buildings’ scan on the signal booster to fail
Fixed an issue that prevented exploration-focussed frigates from charging their scanners
Fixed an issue that prevented damaged frigates from being completely repaired
Fixed an issue that could cause the lobby not to display all available games on PS4
Marked icons are now automatically cleared on arrival at the marked target
Fixed a number of cases where the HUD would prompt to mark icons that did not need marking
Improved target locking for ship PvP
Improved the appearance of HUD markers on player ships
Fixed a number of visual issues around using the Analyser Visor in very specific circumstances
Improved the mapping of the Steam Controller
Removed an obsolete building product from the blueprint analyser
Combat music now triggers when fighting biological horrors
Slightly increased the damage dealt by biological horrors
Fixed an issue that could cause expedition rewards to artificially increase after save/loading
Fixed an issue where the Personal Forcefield could be deployed on 0% charge
Fixed an issue where the Mining Beam and other weapon effects displayed the wrong colour in multiplayer
Fixed an issue where the screen on the Multi-Tool would display the wrong ammo count for the Blaze Javelin
Fixed an issue where the Multi-Tool was invisible in Photo Mode
Fixed an issue where the Personal Forcefield would remain in-world forever when cycling Alt Weapon modes
Fixed an issue where meleeing while sprinting could cause an animation glitch
Improved the appearance of clouds in 4K/1440p modes
Visual improvements made to some exotic biomes
Visual improvements made to the space station technology merchants
Increased the visibility of underground toxic hazards
Visual improvements to buried technology modules
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Born too late to explore the world.
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PlayStation4 Gameplay / Reviews
PSVR

Gaming since 1989
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